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+2 Abilities
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Aquatic (cannot drown in water, moves at full Swimming skill, free d6 Swimming)
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Free
Edge +NoviceNovice Edge (regardless of requirements–except for those that require other Edges)
Multiple limbs (one extra non-movement action per limb, incurs no multi-action penalty, price is per additional limb)
Poison (victims that suffer a
Shaken result from your natural weapons must make a
Vigor roll or be paralyzed for 2d6 rounds)
Start with a d6 in one attribute
The Flight ability (at base Pace; may “run”); see the monstrous ability on page 153
Savage Worlds Deluxe Edition p. 22