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races:android

Android

Androids are sentient machines with a variety of appearances depending on the setting. Some appear almost human, some are purely mechanical. The android presented here is a basic version with normal human knowledge and emotions. Particular settings may alter, remove, or add other abilities based on their role and function in that world.

  • Asimov Circuits: The android cannot harm, or by inaction bring harm to sentient beings. This gives him the Pacifist Hindrance (Major).
  • Construct: Androids add +2 to recover from being Shaken, don't suffer wound modifiers, and are immune to poison and disease. Androids cannot heal naturally. To heal an android requires the Repair skill–which is used like the Healing skill only with no "Golden Hour."
  • Outsider: Organic races often mistrust or misunderstand androids. They subtract 2 from their Charisma when dealing with races other than their own.
  • Programming: Androids begin with a free d6 in one skill, representing their original programmed role.
  • Recharge: During character creation, the player must determine the android's power source. If the android cannot access his power source at least once per day, he's automatically Fatigued each day until he's Incapacitated. The day after that, he goes “off-line” and must be revived with a Repair roll and a four-hour charge of energy. The power source replaces the need for food and water, unless they are the chosen power source.
  • Unnatural: Arcane powers, both detrimental and beneficial, suffer a -2 penalty to affect androids. This has no effect on damaging powers, which affect them normally.

Savage Worlds Deluxe Edition p. 20

races/android.txt · Last modified: 2021/03/13 18:54 by admin