Saurians
Lizard men typically come from steaming jungles or deep deserts where they have unique civilizations unknown to other sentient races.
Few outsiders have penetrated their society, and persistent rumors that Saurian religion requires sentient sacrifices remain unconfirmed.
Outsider: Most races distrust the unblinking saurians. Their habit of eating their meat still squirming is also less than appetizing. They suffer a -2
Charisma penalty.
Natural Weapons: The tails, claws, and teeth of saurians allow them to tail slap, claw, or bite in combat for
Str+d4 damage.
Saurian Senses: Saurians' lizard tongues can “taste” the air, giving them +2 to
Notice rolls. They are always considered
active guards for
Stealth checks.
Warm Natured: Though not truly cold-blooded, saurians are not comfortable in cold environments. They suffer a -4 penalty to resist
cold environmental effects.
Savage Worlds Deluxe Edition p. 21