Great heroes are far more than a collection of skills and attributes. It's their unique gifts, special powers, and tragic flaws that truly make them interesting characters.
Characters can take Edges by balancing them out with Hindrances. You'll find a complete list of Edges and Hindrances later in this chapter. Look for more in our Savage Settings.
You can take one Major Hindrance and two Minor Hindrances. A Major Hindrance is worth 2 points, and a Minor Hindrance is worth 1 point.
| For 2 points you can |
|---|
| Raise an attribute one die type |
| Choose an Edge |
| For 1 point you can |
| Gain another skill point |
| Gain additional money equal to your starting funds (if you start with $500, you gain an additional $500) |
Savage Worlds Deluxe Edition p. 17