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rules:group-rolls

Group Rolls

When you want to make a noncombat Trait roll for a group of Extras, roll one Trait die as usual along with a Wild Die. Take the better of the two as always and treat this as the group's total. This way you get a nice average without having to make individual Fear rolls for every Extra who sees a dragon, or watch one clumsy soldier ruin a stealthy approach for his 49 companions.

Savage Worlds Deluxe Edition p. 71

rules/group-rolls.txt · Last modified: 2021/03/30 00:08 by admin