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The following system allows you to make new races or cultural templates like those found on the previous pages. The Game Master can use this to create pre-built races for his world, or allow players to do so if the setting allows a great number of racial variations.
If you're the Game Master, decide on the maximum number of Racial Edge points allowed (usually between 2 and 4). This provides enough scope to make an interesting race or culture without unduly unbalancing the game.
Races and cultures begin with a free +2 Racial Ability. This is equivalent to a human's Free Edge. Additional positive abilities must be countered with an equal value of negative ones. A +2 ability, for example, may be countered by a single -2 ability or two -1 abilities.
Give each ability a suitable name. If you want your horse nomads to have Riding skill at d6, call it Born to the Saddle. It's all about creating a rich flavor rather than just giving long lists of abilities your players have to keep up with. Short and flavorful is far preferable to long and comprehensive.
If you want to include an ability we haven't listed here, simply assign it a value based on the examples here.
races-plus-3-abilities |
races-plus-2-abilities |
races-plus-1-abilities |
races-minius-3-abilities |
races-minius-2-abilities |
races-minius-1-abilities |
Savage Worlds Deluxe Edition p. 22