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rules:multiple-actions

Multiple Actions

Characters may perform multiple actions such as Intimidating someone while blasting away with a shotgun, running and Fighting, attacking with a weapon in each hand, and so on. Two important rules apply:

  • A character can't fire more than his weapon's Rate of Fire in one round
  • A character may not make more than one Fighting attack with the same weapon in one round

In essence, a hero may not perform the same action twice in a round–he can't make two simultaneous Intimidation rolls or cast two different spells. He could make a Fighting and a Shooting attack if he had a gun in one hand and a knife in the other, however, and could even issue a Taunt at the same time. He could only make two Fighting attacks if he had a knife in each hand, however (or had the Frenzy Edge).

Each additional action attempted in a round subtracts 2 from all the hero's rolls. If an adventurer wants to fire a gun with one hand and slice at an adjacent foe with a sword in the other, for instance, he subtracts 2 from both rolls. If he also wanted to make a Test of Wills against someone at the same time, he subtracts 4 from all his rolls.

Wild Cards get their Wild Die on each action as usual.

A moving character may perform these actions at different points in his movement, but still suffers the multi-action penalty. This might seem a little odd in practice–a character might shoot a pistol, move a few inches, then issue a Taunt–suffering a –2 penalty to both even though the Taunt roll has yet to be resolved–so make sure the player is committed to both actions before resolving either.

Savage Worlds Deluxe Edition p. 75

rules/multiple-actions.txt · Last modified: 2021/03/12 23:23 by admin