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rules:running

Running

A character may run an additional 1d6“ during his turn if he wishes. Characters suffer a -2 penalty (the standard multi-action penalty) to all other actions made while running.

Group Running Rolls: When rolling for a group of nonplayer characters, villains, or monsters, the GM or controlling player makes a single running roll. The whole group doesn't actually have to run–it's just a convenient way to save a little time in the heat of battle.

Savage Worlds Deluxe Edition p. 74

rules/running.txt · Last modified: 2021/03/11 19:48 by admin