rules:start
Rules
- 3RB (Three Round Burst)
- Aces
- Advancement
- Advances
- Aiming
- AP (Armor Piercing)
- Applying Damage
- Aquatic
- Arcane Background (Magic)
- Arcane Background (Miracles)
- Arcane Background (Psionics)
- Arcane Background (Super Powers)
- Arcane Background (Weird Science)
- Arcane Backgrounds
- Area Effect Attacks
- Armor
- Armor, Fitting
- Armor, Gear
- Armor, Unfitted
- Armor Piercing
- Attributes
- Auto
- Background Edges
- Becoming Jaded
- Bennies
- Bennies, Awarding
- Bleeding Out
- Bumps and Bruises
- Burrowing
- Caliber
- Character Creation
- Character Creation, Attributes
- Character Creation, Background Details
- Character Creation, Derived Statistics
- Character Creation, Edges & Hindrances
- Character Creation, Gear
- Character Creation, Skills
- Character Creation, Summary
- Character Creation, Traits
- Chases
- Chases, Attacks
- Chases, Cards
- Chases, Complications
- Chases, Forcing An Opponent
- Chases, Groups Attacking
- Chases, Length
- Chases, Modifiers
- Chases, Shaken Characters
- Cold
- Collisions
- Combat Aftermath
- Combat Edges
- Common Knowledge
- Construct
- Contracting Diseases
- Cost
- Covering Grenades
- Damage, Weapon
- Disease
- Disease Types
- Double Taps
- Drowning
- Edges
- Edges & Hindrances
- Encumbrance
- Experienced Characters
- Falling
- Familiarization
- Fatigue
- Fear
- Fire
- Firing Blind
- Fitting Armor
- Flight
- Gear, Armor
- Grenades
- Group Rolls
- Group Stealth
- Guts
- HE (High Explosive)
- Healing
- Heat
- Heavy Armor
- Heavy Weapon
- High Explosive
- Hindrances
- Hold
- Hunger
- HW (Heavy Weapon)
- Improvised Weapons
- Incapacitation
- Infravision
- Innocent Bystanders
- Interrupting Actions
- Knowledge (Common)
- Languages
- Leadership Edges
- Legendary Characters
- Legendary Edges
- Load Limit
- Low Light Vision
- Making Races
- Mass Battle Aftermath
- Mass Battle Example
- Mass Battle Rolls
- Mass Battles
- Mass Battles and Characters
- Mass Battle Setup
- Minimum Strength
- Mounted Combat
- Multiple Actions
- Multiple Languages
- Natural Healing
- Off-Hand Attacks
- Panicked
- Parry +X
- Poison
- Power Edges
- Professional Edges
- Prone
- Race
- Races
- Races, Making
- Radiation
- Raises
- Ranged Attacks
- Ranks
- Rate of Fire
- Reach
- Readying Weapons
- Reloading Weapons
- Replacement Characters
- RoF
- Running
- Selling Goods (Lankhmar)
- Semi-Auto
- Shaken
- Size
- Size, Attack Modifiers
- Skills
- Skill Specialization
- Sleep
- Snapfire Penalty
- Soak Rolls
- Social Edges
- Specific Knowledge
- Stealth For Groups
- Surprise
- Tests of Will
- Thirst
- Three Round Bursts
- Toughness, Minimum
- Tricks
- Unarmed Defender
- Unfitted Armor
- Unstable Platform
- Vehicle Damage
- Vehicle Maneuvers
- Vehicle Movement
- Vehicle Repairs
- Vehicles
- Vehicles, Losing Control
- Vehicles, Turning
- Vehicular Attacks
- Wall Walker
- Weapon, Damage
- Weapon, Minimum Strength
- Weapon, Parry Modifier
- Weapon, Range
- Weapon, Rate of Fire
- Weapon, Reloading
- Weapon, Semi-Auto
- Weapon, Snapfire
- Weird Edges
- Weird Science, Gaining Power Points
- Weird Science, Losing Devices
- Weird Science, Maintaining Powers
- Weird Science, New Powers
- Weird Science, Recharging Devices
- Weird Science, Sharing Devices
- Weird Science Malfunction
- Wild Card Edges
- Wild Cards & Extras
- Wild Die
- Wound Penalties
- Wounds
rules/start.txt · Last modified: 2021/03/12 00:36 by admin