Damage that equals or exceeds the vehicle's Toughness forces the driver to make a Driving roll or go Out of Control (roll on the Out of Control Table).
Each raise on the damage roll also inflicts a “wound.” Each wound caused to the vehicle inflicts a -1 penalty to the driver's Driving skill rolls until someone repairs the damage. The attacker also scores a critical hit for each wound inflicted, and rolls on the Critical Hit Table to find out exactly what happened.
When a vehicle takes its fourth wound, it is automatically wrecked and the driver must make a Driving roll or go out of control.
A wrecked vehicle won't run anymore, though its weapons may still be able to fire if they aren't powered by the vehicle's propulsion system.
Wrecked Aircraft: If an aircraft goes Out of Control, don't use the usual table. Instead, the pilot makes a Piloting roll. If he fails, the aircraft crashes and is destroyed. If the pilot can eject, he gets one chance to do so by making an Agility roll.
Wrecked Watercraft: Unless the vessel is cracked open and sinks instantly, a wrecked boat sinks at the following rate:
Savage Worlds Deluxe Edition p. 115