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rules:weird-science-losing-devices

Weird Science, Losing Devices

If an inventor's gizmo is taken away, lost, or destroyed, he can make another in 2d6 hours as long as he has access to a workshop and some basic components. This requires a Repair roll. A raise halves the time needed to create the device. If the original should somehow be returned, it no longer functions (the character doesn't get a “free” duplicate in this way).

Savage Worlds Deluxe Edition p. 121

rules/weird-science-losing-devices.txt · Last modified: 2021/03/11 20:23 by admin