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rules:weird-science-malfunctions

Weird Science Malfunction

Weird science devices are never perfect technology. They often suffer from spectacular and deadly malfunctions. If a gadgeteer uses a device and rolls a 1 on the skill die used to activate the gizmo, it has malfunctioned in some way and does not work. Draw a card and consult the Weird Science Malfunction Table.

Savage Worlds Deluxe Edition p. 120

rules/weird-science-malfunctions.txt · Last modified: 2021/03/11 20:27 by admin