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skills:gambling

Gambling (Smarts)

Gambling is useful from the saloons of the Old West to the barracks of most armies. Here's a quick way to simulate about a half-hour of gambling without having to roll for every single toss of the dice or hand of cards.

First have everyone agree on the stakes, such as $10, 10 gold coins, etc. Now have everyone in the game make a Gambling roll. The lowest total pays the highest total the difference times the stake. The next lowest pays the second highest the difference times the stake, and so on. If there’s an odd man left in the middle, he breaks even.

Example: Kali rolls highest with a 10 and Yuri rolls lowest with a 4. The difference is 6, so Yuri pays Kali 6 x the stake of $10, or $60.

Cheating: A character who cheats adds +2 to his roll. The GM may raise or lower this modifier depending on the particulars of the game or the method of cheating. If the player ever rolls a 1 on his skill die (regardless of his Wild Die), he's caught. The consequences of this depend on the setting, but are usually quite harsh.

Savage Worlds Deluxe Edition p. 25

skills/gambling.txt · Last modified: 2021/03/12 23:22 by admin