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skills:knowledge

Knowledge (Smarts)

Knowledge is a catch-all skill that must have a focus of some sort, such as Knowledge (Occult) or Knowledge (Science). The player can choose the focus of his character's knowledge, which might reflect his background and education. The skill can be taken multiple times with different focuses to reflect different areas of expertise. An archaeologist, for example, should have Knowledge (History) and Knowledge (Archaeology).

General focuses such as Knowledge (Science) are acceptable, but the GM should give a bonus to a character who has a focus more relevant to a particular task, such as using Knowledge (Biology) to identify a plant or animal.

Some Common Knowledge focuses are: Accounting, Arcana, Archaeology, Area Knowledge, Armorsmithing, Astronavigation, Battle, Biology, Computers, Demolitions, Electronics, History, Journalism, Language, Law, Medicine, Naviagation, Occult, Other, Science and Stonework.

Savage Worlds Deluxe Edition p. 25

skills/knowledge.txt · Last modified: 2021/03/11 20:43 by admin