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Attack Modifiers
| Cover | Attackers suffer a penalty when attempting to hit a target behind cover |
|---|---|
| Light Cover | Characters subtract 1 from their attack rolls if half or less of their target is obscured. |
| Medium Cover | The penalty is increased to -2 if more than half of the target is hidden from view. This is the usual penalty for attacking a prone character (see Prone). |
| Heavy Cover | |
| Near Total Cover | Attacking through a very tight opening that provides near total cover, such as an arrow slit, subtracts 6 from enemy attack rolls. |
| Illumination | Attacking a poorly-illuminated target is more difficult than a similar attack with good lighting, and incurs the following penalties |
| Dim | Twilight, light fog, night with a full moon, and so on subtract 1 from combatants' attack rolls. |
| Dark | Normal darkness with some ambient light (starlight, partial moon) inflicts a -2 penalty, and targets aren't visible outside of 10“. |
| Pitch Darkness: | Targets aren't visible at all in pitch blackness, but if a character knows roughly where a victim is (he can hear him, target is in a confined space, a glint of light shines off his blade, etc.), he may be attacked at -4. |
Savage Worlds Deluxe Edition p. 76