Card | Range | Complication Table |
---|---|---|
Two | Out of Range. The enemy is out of range or blocked and no attack is possible this round | Disaster: Make a Trait roll at -4. If the roll is failed, the character suffers a disaster of some sort–a car hits a solid obstacle at its top speed, a runner falls off a ledge, etc. Where this isn't possible, the runner gives out, the vehicle stops, etc. In any event, this participant is out of the chase. |
3-10 | Long Range (-4) | Major Obstacle: Objects of some sort get in the way. Make a Trait roll at -2 to avoid them or suffer damage appropriate to half top speed if in a vehicle, or a Fatigue level (Bumps and Bruises, see page 86) if on foot. |
Jack–Queen | Medium Range (-2) | Minor Obstacle: Objects of some sort get in the way. Make a Trait roll to avoid them or suffer damage appropriate to half top speed if in a vehicle, or a Fatigue level (Bumps and Bruises, see page 86) if on foot. |
King–Joker | Short (no penalty), and melee attacks are possible | Distraction: Something obscures the character's vision or path. He cannot attack this round. |
Savage Worlds Deluxe Edition p. 95