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tables:attack-range-and-complication

Chase Attack Range and Complication

Card Range Complication Table
Two Out of Range. The enemy is out of range or blocked and no attack is possible this round Disaster: Make a Trait roll at -4. If the roll is failed, the character suffers a disaster of some sort–a car hits a solid obstacle at its top speed, a runner falls off a ledge, etc. Where this isn't possible, the runner gives out, the vehicle stops, etc. In any event, this participant is out of the chase.
3-10 Long Range (-4) Major Obstacle: Objects of some sort get in the way. Make a Trait roll at -2 to avoid them or suffer damage appropriate to half top speed if in a vehicle, or a Fatigue level (Bumps and Bruises, see page 86) if on foot.
Jack–Queen Medium Range (-2) Minor Obstacle: Objects of some sort get in the way. Make a Trait roll to avoid them or suffer damage appropriate to half top speed if in a vehicle, or a Fatigue level (Bumps and Bruises, see page 86) if on foot.
King–Joker Short (no penalty), and melee attacks are possible Distraction: Something obscures the character's vision or path. He cannot attack this round.

Savage Worlds Deluxe Edition p. 95

tables/attack-range-and-complication.txt · Last modified: 2021/03/11 22:20 by admin