User Tools

Site Tools


tables:attack-range-and-complication

This is an old revision of the document!


Attack Range and Complication Table

Card Range Complication Table
Two Out of Range. The enemy is out of range or blocked and no attack is possible this round Disaster: Make a Trait roll at -4. If the roll is failed, the character suffers a disaster of some sort–a car hits a solid obstacle at its top speed, a runner falls off a ledge, etc. Where this isn't possible, the runner gives out, the vehicle stops, etc. In any event, this participant is out of the chase.
3-10 Long Range (-4) Major Obstacle: Objects of some sort get in the way. Make a Trait roll at -2 to avoid them or suffer damage appropriate to half top speed if in a vehicle, or a Fatigue level (Bumps and Bruises, see page 86) if on foot.
Jack–Queen Medium Range (-2) Minor Obstacle: Objects of some sort get in the way. Make a Trait roll to avoid them or suffer damage appropriate to half top speed if in a vehicle, or a Fatigue level (Bumps and Bruises, see page 86) if on foot.
King–Joker Short (no penalty), and melee attacks are possible Distraction: Something obscures the character's vision or path. He cannot attack this round.

Savage Worlds Deluxe Edition p. 95

tables/attack-range-and-complication.1615516592.txt.gz · Last modified: 2021/03/11 21:36 by admin