2d6 | Effect | |
---|---|---|
2 | Roll Over | The vehicle performs a Slip and rolls over 1d6 times in that direction. Roll collision damage for the vehicle and everyone inside. Any exterior-mounted weapons or accessories are ruined. |
3 to 4 | Spin | Move the vehicle 1d6“ in the direction of the maneuver, or 1d6” away from a damaging blow. Roll a d12, read it like a clock facing, and point the vehicle in that direction. |
5 to 9 | Skid | Move the vehicle 1d4“ left or right (in the direction of a failed maneuver, or away from a damaging attack). |
10 to 11 | Slip | Move the vehicle 1d6” left or right (in the direction of a failed maneuver, or away from a damaging attack). |
12 | Flip | The vehicle flips end over end 1d4 times. Move it forward that many increments of its own length. Roll collision damage for the vehicle, its passengers, and anything it hits. Slow and heavy vehicles such as tanks (GM's discretion) don’t flip but suffer a Slip or Skid instead. |
Savage Worlds Deluxe Edition p. 117