2d6 | Effect | |
---|---|---|
2 | Scratch and Dent | The attack merely scratches the paint. There’s no permanent damage. |
3 | Engine | The engine is hit. Oil leaks, pistons misfire, etc. Acceleration is halved (round down). This does not affect deceleration, however. |
4 | Locomotion | The wheels, tracks, or whatever have been hit. Halve the vehicle's Top Speed immediately. If the vehicle is pulled by animals, the shot hits one of them instead. |
5 | Controls | The control system is hit. Until a Repair roll is made, the vehicle can only perform turns to one side (1–3 left, 4–6 right). This may prohibit certain maneuvers as well. |
6 to 8 | Chassis | The vehicle suffers a hit in the body with no special effects. |
9 to 10 | Crew | A random crew member is hit. The damage from the attack is rerolled. If the character is inside the vehicle, subtract the vehicle's Armor from the damage. Damage caused by an explosion affects all passengers in the vehicle. |
11 | Weapon | A random weapon on the side of the vehicle that was hit is destroyed and may no longer be used. If there is no weapon, this is a Chassis hit instead. |
12 | Wrecked | The vehicle is wrecked and automatically goes Out of Control. |
Savage Worlds Deluxe Edition p. 117