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tables:weird-science-malfunction

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Weird Science Malfunction Table

Suit Effect Description
Clubs Catastrophic Malfunction The device explodes for 2d6 damage in a Large Burst Template.
Hearts Major Malfunction The device breaks down. The gadgeteer may not use it again until it's repaired, which requires a Repair roll and 2d6 hours of work.
Diamonds Minor Malfunction The device suffers a minor hang-up. It can be fixed with a Repair roll at -2.
Spades Glitch The gizmo activates but does the reverse of its intent. An invisibility belt makes the caster glow brightly, a weapon fires at a random target, and so on. If a reverse effect makes no sense, treat it as a Major Malfunction instead.

Savage Worlds Deluxe Edition p. 120

tables/weird-science-malfunction.1615519923.txt.gz · Last modified: 2021/03/11 22:32 by admin