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Suit | Effect | Description |
---|---|---|
Clubs | Catastrophic Malfunction | The device explodes for 2d6 damage in a Large Burst Template. |
Hearts | Major Malfunction | The device breaks down. The gadgeteer may not use it again until it's repaired, which requires a Repair roll and 2d6 hours of work. |
Diamonds | Minor Malfunction | The device suffers a minor hang-up. It can be fixed with a Repair roll at -2. |
Spades | Glitch | The gizmo activates but does the reverse of its intent. An invisibility belt makes the caster glow brightly, a weapon fires at a random target, and so on. If a reverse effect makes no sense, treat it as a Major Malfunction instead. |
Savage Worlds Deluxe Edition p. 120