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        <description>Advances

	*  Gain a new Edge.
	*  Increase a skill that is equal to or greater than its linked attribute by one die type.
	*  Increase two skills that are lower than their linked attributes by one die type each.
	*  Buy a new skill at d4.
	*  Increase one attribute by a die type.</description>
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        <description>Attack Modifiers
 Cover  Attackers suffer a penalty when attempting to hit a target behind cover  Light Cover  -1   Characters subtract 1 from their attack rolls if half or less of their target is obscured.  Medium Cover   -2   The penalty is increased to -2 if more than half of the target is hidden from view. This is the usual penalty for attacking a prone character (see</description>
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        <description>Chase Attack Range and Complication
 Card  Range  Complication Table  Two  Out of Range. The enemy is out of range or blocked and no attack is possible this round  Disaster: Make a Trait roll at -4. If the roll is failed, the character suffers a disaster of some sort</description>
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        <description>Battle Modifiers
 Modifier   Circumstance   +1   The side with more tokens adds +1 for every token it has more than the foe each round  Artillery or Air Support   +1   Light   +2   Medium   +3   Heavy  Terrain   -1   Foe has slight advantage   -2   Foe has minor advantage</description>
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        <description>Climbing Modifiers
 Modifier  Situation   +2   Antique or medieval climbing equipment   +4   Modern climbing equipment   -2   Scarce or thin handholds   -2   Wet or slippery surface 
Savage Worlds Deluxe Edition p. 24</description>
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        <description>Damage
  Net Damage    Not Shaken  Shaken    0 to 3   Shaken  1 Wound   4 to 7   Shaken + 1 Wound  1 Wound    8 to 11   Shaken + 2 Wounds  2 Wounds   12 to 15   Shaken + 3 wounds  3 Wounds   16 to 19   Shaken + 4 wounds  4 Wounds 
Savage Worlds Deluxe Edition p. 76</description>
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        <description>Experience Awards
  Award   Situation   1   The group accomplished little or had a very short session.   2   The group had more successes than failures.   3   The group succeeded greatly, and their adventure had a significant impact on the overall story.</description>
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        <description>Fire Damage
 Damage  Description   +2   Burning weapon   1d10   “Spot fire,” such as a burning arm or leg   2d10   Flamethrower   3d10   Lava 
Savage Worlds Deluxe Edition p. 101</description>
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        <description>Fright
  1d20    Effect   1 to 4   Adrenaline Surge: The hero's “fight” response takes over. He adds +2 to all Trait and damage rolls on his next action.   5 to 8   Shaken: The character is Shaken.   9 to 12   Panicked: The character immediately moves his full</description>
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        <description>Spending Hindrances
  Spend   To Get   2   Raise an attribute one die type   2   Choose an Edge   1   Gain another skill point   1   Gain additional money equal to your starting funds (if you start with $500, you gain an additional $500) 
Savage Worlds Deluxe Edition p. 17</description>
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        <dc:date>2021-03-13T19:03:31+00:00</dc:date>
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        <description>Injury
 2d6  Wound   2   Unmentionables: If the injury is permanent, reproduction is out of the question without miracle surgery or magic. There is no other effect from this result.   3 to 4   Arm: Roll left or right arm randomly; it’s unusable like the</description>
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        <description>Language Fluency
  Skill   Ability   d4   The character can read, write, and speak common words and phrases   d6   The speaker can carry on a prolonged but occasionally halting conversation   d8   The character can speak fluently   d10   The hero can mimic other dialects within the language</description>
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        <dc:date>2021-03-11T22:16:22+00:00</dc:date>
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        <description>Morale Modifiers
  Mod   Situation   -1   For each token lost in battle so far   +2   The army is made up predominantly (75% or more) of undead or other fearless drones   +2   The army is within major fortifications, such as a fortress or prepared positions</description>
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        <description>Natural Healing Modifiers
 Modifier  Condition   -2   Rough traveling   -2   No medical attention   -2   Poor environmental conditions, such as intense cold, heat, or rain   0   Medical attention (1940 or earlier)   +1   Medical attention (1941 or better)</description>
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        <description>Out of Control Vehicle
  2d6   Effect   2    Roll Over   The vehicle performs a Slip and rolls over 1d6 times in that direction. Roll collision damage for the vehicle and everyone inside. Any exterior-mounted weapons or accessories are ruined.   3 to 4    Spin   Move the vehicle 1d6</description>
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        <dc:date>2021-03-11T22:21:22+00:00</dc:date>
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        <description>Poison Effects
  Type   Effects   Lethal   Failure results in death in 2d6 rounds. Success results in 1 wound and Exhaustion. A raise causes only Exhaustion.   Venomous   Failure causes death in 2d6 minutes. Success causes 1 wound and Exhaustion. With a raise the victim only suffers</description>
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        <description>Range Modifiers
  Range    Modifier    Short    0    Medium    -2    Long    -4  
Savage Worlds Deluxe Edition p. 75</description>
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        <dc:date>2021-03-12T13:04:20+00:00</dc:date>
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        <description>Ranks
  Experience Points    Rank    Level    0 to 19    Novice    1    20 to 39    Seasoned    2    40 to 59    Veteran    3    60 to 79    Heroic    4    80+    Legendary    5</description>
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        <description>Extra Reactions
  2d6   Initial Reaction   2    Hostile   The target is openly hostile and does his best to stand in the hero’s way. He won’t help without an overwhelming reward or payment of some kind.   3 to 4    Uncooperative   The target isn’t willing to help unless there’s a significant advantage to himself.</description>
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        <description>Size, Toughness Modifiers
  Modifier   Size of a...   -2   Cat, fairy, pixie, large rat, dog   -1   Large dog, bobcat, half-folk, goblin, small human   0   Human   +1   Orc   +2   Bull, gorilla, bear, horse   +3   Ogre, kodiak bear   +4   Rhino, great white shark</description>
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        <description>Size

[House Rules: the book was contradictory, see below.]
  Size   Category   Attack    Inches   Example   -2   Small   -2    1“   Cat, fairy, pixie, large rat, dog   -1   Medium   0    1”   Large dog, bobcat, half-folk, goblin, small human   0</description>
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        <description>Stealth Modifiers
  Situation    Modifier    Crawling    +2    Running    -2    Dim light     +1    Darkness     +2    Pitch darkness    +4    Light cover    +1    Medium cover    +2    Heavy cover    +4  
Savage Worlds Deluxe Edition p. 27</description>
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        <description>Tracking Modifiers
  Modifier   Situation   +2   Tracking more than 5 individuals   +4   Recent snow   +2   Mud   +1   Dusty area   -4   Raining   -2   Tracking in poor light   -2   Tracks are more than one day old   -2   Target attempted to hide tracks</description>
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        <description>Vehicle Critical Hits
  2d6   Effect   2    Scratch and Dent   The attack merely scratches the paint. There’s no permanent damage.   3    Engine   The engine is hit. Oil leaks, pistons misfire, etc. Acceleration is halved (round down). This does not affect deceleration, however.</description>
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        <description>Weird Science Malfunction
  Suit    Effect   Description   Clubs    Catastrophic Malfunction   The device explodes for 2d6 damage in a Large Burst Template.   Hearts    Major Malfunction   The device breaks down. The gadgeteer may not use it again until it's repaired, which requires a</description>
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</rdf:RDF>
