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Charisma is a measure of your character's appearance, manner, and general likability. It's 0 unless you have Edges or Hindrances that modify it. Charisma is added to Persuasion and Streetwise rolls, and is used by the GM to figure out how nonplayer characters react to your hero.</description>
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        <description>Pace

Pace is how fast your character moves in a standard combat round. Humans walk 6“ in a round and can move an additional 1d6” if they run. Write 6 on your character sheet beside the word Pace. This is 6“ on the table-top--every inch there represents 2 yards in the</description>
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Parry is equal to 2 plus half your character's Fighting (2 if a character does not have Fighting), plus any bonuses for shields or certain weapons. This is the Target Number (TN) to hit your hero in hand-to-hand combat.

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Toughness is your hero's damage threshold. Anything over this causes him to be rattled or worse. Toughness is 2 plus half your hero's Vigor, plus Armor (use the armor worn on his torso). Vigor over a d12 is calculated just like Parry.

Savage Worlds Deluxe Edition p. 17</description>
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