Talk to the Animals
AigneisTheDruid speaks to the birds. What is the oldest human place here? She leaves to follow the birds.
What's up, Alderman?
The rest of us go to speak to AldermanKeligLegleau. His house is heavily guarded. We present our writ. We have been sent to talk to him about the bandit problem. They let us in.
We go to see the alderman. He is an old man. He claims the bandits are ghosts. They appeared in his bedroom, threatened him and disappeared.
We talk about trying to catch them attacking merchants as they come into town.
We ask why he has not dealt with the bandits. He has lost 6 men, 2 of which were sent to ask for help and never returned. The lost included his youngest son.
The Druid's Path/The Fairy Palace
Finds a tower with a dome on it. Some old stones in a wheat field (remains of a old stone circle). She sees a palace of towers (but only out of the corner of her eye). Maybe Seelie!
The Olde Ox
We go to the tavern and ask about the attacks. They appeared in the kitchen, near the hearth.
Voice of the Peacemaker
We hear the thunder of a peacemaker, and run over to where it is coming from.
Round
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GoldenGuylesRyelnn does something with his hands “Time to go” and his friends head towards the back of the store.
AldwynnTheBattlePriest tries to detect the magic. He can see a doorway inside. “Don't let them get to the back of the store”
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UlfTheDane runs at them, but the dane jumps in his way. Ulf stabs him, shaking him.
WynchellTheAlchemist throws an acid vial at the guys in the back (misses, but catches them in the backsplash).
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Round
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What to do next?
We discuss visiting the flower house. We collect the cold iron weapons from the smith.
We go question a local grandmother about an orc she saw.
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Dreams
UlfTheDane dreams of a great dragon covered in stone, with the stone cracking away and its eyes ablaze with a hellish light.
WynchellTheAlchemist dreams of a woman standing over a grave holding a white rose
Everyone dreams of something
The Flower House
We travel to the Flower House.
We go inside. Very dusty. Garden to the west. Tracks in the dust lead to the tower on the East.
Seems like this is a bridge to the land of the seelie.
AigneisTheDruid sends rats up to drive out the humans in the tower. No humans. We go through the trapdoor. Large telescope.
Model of the solar system (and it's a solar system, not an earth system). Bloody hand prints on the sun. AldwynnTheBattlePriest cuts his hand and touches the sphere. There is a strange change in the air, and some of us start vomiting. The outside looks the same, but somehow off, misty.
We can see the seelie towers outside clearly.
We go back downstairs.